Sonic interaction design / edited by Karmen Franinović and Stefania Serafin.
Utgivning: Cambridge, Massachusetts : The MIT Press, [2013]Beskrivning: xiv, 376 p. : ill. ; 24 cmISBN:- 978-0-262-01868-5 (hardcover : alk. paper)
- 004.019 23
- 004.01/9 23
- TS171 .S624 2013
- Pu
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| Bok | Musik- och teaterbiblioteket Elektronmusikstudion EMS | EMS : G2 | 1 | Tillgänglig (Längre framtagningstid / Longer processing time) | 26201827712 |
Includes bibliographical references and index.
Introduction -- I Emergent Topics: Listening to the Sounding Objects of the Past: The Case of the Car / Karin Bijsterveld and Stefan Krebs -- The Experience of Sonic Interaction / Karmen Franinovi and Christopher Salter -- Continuous Auditory and Tactile Interaction Design / Yon Visell, Roderick Murray-Smith, Stephen A. Brewster, and John Williamson -- Pedagogical Approaches and Methods / Davide Rocchesso, Stefania Serafin, and Michal Rinott -- Perceptual Evaluation of Sound-Producing Objects / Bruno L. Giordano, Patrick Susini, and Roberto Bresin -- II Case Studies. Audio and Touch: Perceptual Integration of Audio and Touch: A Case Study of PebbleBox / Sile O {u2019} Modhrain and Georg Essl -- Semiacoustic Sound Exploration with the Sound of Touch / David Merrill and Hayes Raffle -- The Gamelunch: Basic SID Exploration of a Dining Scenario / Stefano Delle Monache, Pietro Polotti, and Davide Rocchesso -- ZiZi: The Affectionate Couch and the Interactive Affect Design Diagram / Stephen Barrass -- SonicTexting / Michal Rinott -- The A20: Interactive Instrument Techniques for Sonic Design Exploration / Atau Tanaka, Olivier Bau, and Wendy Mackay -- Sonification of Human Activities: Designing Interactive Sound for Motor Rehabilitation Tasks / Federico Avanzini, Simone Spagnol, Antonio Rod à , and Amalia De Götzen -- Sonification of the Human EEG / Thomas Hermann and Gerold Baier -- High-Density Sonification: Overview Information in Auditory Data Explorations / Johan Kildal and Stephen A. Brewster -- Sound in Virtual Reality: Simulating Contacts between Objects in Virtual Reality with Auditory, Visual, and Haptic / Jean Sreng and Anatole Lécuyer -- Sonic Interaction via Spatial Arrangement in Mixed-Reality Environments / Mike Wozniewski, Zack Settel, and Jeremy R. Cooperstock -- Heigh Ho: Rhythmicity in Sonic Interaction / Cumhur Erkut, Antti Jylh ä , and Davide Rocchesso -- Barking Wallets and Poetic Flasks: Exploring Sound Design for Interactive Commodities / Daniel Hug -- Contributors -- Index
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