From Pac-Man to pop music : interactive audio in games and new media / edited by Karen Collins.

Medverkande: Språk: Engelska Serie: Ashgate popular and folk music seriesUtgivning: Aldershot, England : Ashgate, 2008Beskrivning: 207 s. diagr., ill., musiknoter 24 cmISBN:
  • 9780754662006
  • 0754662004
  • 9780754662112
  • 075466211X
Ämne: DDK-klassifikation:
  • 781.5/4 22
LC-klassifikation:
  • ML3540.7
SAB-klassifikation:
  • Ij:pu
  • Iji
Innehåll:
P. 1. Industries and synergies: The new MTV? : electronic arts and 'playing' music / Holly Tessler -- Marketing music through computer games : the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- P. 2. Ringtones and mobile phones: Could ringtones be more annoying? / Peter Drescher -- Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant --P.3. Instruments and interactions: Theoretical approaches to composing dynamic music for games / Jesper Kaae -- Realising groundbreaking adaptive music / Tim van Geelen -- The composition-instrument : emergence, improvisation, and interaction in games and new media / Norbert Herber -- P.4. Techniques and technologies: Dynamic range : subtlety and silence in video game sound / Rob Bridgett -- An introduction to granular synthesis in video games / Leonard Paul -- P. 5. Audio and audience: Chip music : low-tech data music sharing / Anders Carlsson -- Left in the dark : playing computer games with the sound turned off / Kristine Jørgensen -- Music theory in music games / Peter Shultz.
Sammanfattning: Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multimedia, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses
Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Book Musik- och teaterbiblioteket Magasin A B25.764 1 Available 26201811902
Total holds: 0

Includes bibliographical references (p. [195]-202) and index

P. 1. Industries and synergies: The new MTV? : electronic arts and 'playing' music / Holly Tessler -- Marketing music through computer games : the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- P. 2. Ringtones and mobile phones: Could ringtones be more annoying? / Peter Drescher -- Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant --P.3. Instruments and interactions: Theoretical approaches to composing dynamic music for games / Jesper Kaae -- Realising groundbreaking adaptive music / Tim van Geelen -- The composition-instrument : emergence, improvisation, and interaction in games and new media / Norbert Herber -- P.4. Techniques and technologies: Dynamic range : subtlety and silence in video game sound / Rob Bridgett -- An introduction to granular synthesis in video games / Leonard Paul -- P. 5. Audio and audience: Chip music : low-tech data music sharing / Anders Carlsson -- Left in the dark : playing computer games with the sound turned off / Kristine Jørgensen -- Music theory in music games / Peter Shultz.

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multimedia, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses

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