The Oxford handbook of interactive audio / edited by Karen Collins, Bill Kapralos, and Holly Tessler.

Medverkande: Språk: Engelska Utgivning: Oxford : Oxford University Press, [2014]Beskrivning: xxv, 594 s. illInnehållstyp:
  • text
Medietyp:
  • unmediated
Bärartyp:
  • volume
ISBN:
  • 9780199797226
  • 9780190651053
Varianttitel:
  • Handbook of interactive audio
Ämne: Fler format: Online:: The Oxford handbook of interactive audioDDK-klassifikation:
  • 006.7 23
LC-klassifikation:
  • QA76.76.I59
SAB-klassifikation:
  • Puf
Innehåll:
SECTION 1 INTERACTIVE SOUND IN PRACTICE. Spatial Reconfiguration in Interactive Video Art / Holly Rogers -- Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry -- Defining Sound Toys: Play as Composition / Andrew Dolphin -- Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M.J. Bishop -- Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer -- SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS. The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst -- How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland -- Sound and the Videoludic Experience / Guillaume Roux-Girard -- Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould -- Contents note continued: 10. Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch -- SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO. Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner -- A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman -- The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson -- Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin -- Musical Interaction for Health Improvement / Birgitta Cappelen -- Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway -- SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS. Multisensory Musicality in Dance Central / Kiri Miller -- nteractivity and Liveness in Electroacoustic Concert Music / Mike Frengel -- Skill in Interactive Digital Music Systems / Michael Gurevich -- Gesture in the Design of Interactive Sound Models / Benjamin Schroeder -- Virtual Musicians and Machine Learning / Nick Collins -- Musical Behavior and Amergence in Technoetic and Media Arts / Norbert Herber -- SECTION 5 TOOLS AND TECHNIQUES. Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell -- Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell -- Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw -- A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin -- Interactive Spectral Processing of Musical Audio / Victor Lazzarini -- SECTION 6 THE PRACTITIONER'S POINT OF VIEW. Contents note continued: 28. Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell -- Our Interactive Audio Future / Damian Kastbauer -- For the Love of Chiptune / Leonard J. Paul -- Procedural Audio Theory and Practice / Andy Farnell -- Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala -- New Tools for Interactive Audio, and What Good they Do / Tim van Geelen
Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Book Musik- och teaterbiblioteket Elektronmusikstudion EMS EMS : A1 Available (Längre framtagningstid / Longer processing time) 26201839642
Total holds: 0

Includes bibliographical references and index

SECTION 1 INTERACTIVE SOUND IN PRACTICE. Spatial Reconfiguration in Interactive Video Art / Holly Rogers -- Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry -- Defining Sound Toys: Play as Composition / Andrew Dolphin -- Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M.J. Bishop -- Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer -- SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS. The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst -- How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland -- Sound and the Videoludic Experience / Guillaume Roux-Girard -- Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould -- Contents note continued: 10. Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch -- SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO. Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner -- A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman -- The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson -- Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin -- Musical Interaction for Health Improvement / Birgitta Cappelen -- Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway -- SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS. Multisensory Musicality in Dance Central / Kiri Miller -- nteractivity and Liveness in Electroacoustic Concert Music / Mike Frengel -- Skill in Interactive Digital Music Systems / Michael Gurevich -- Gesture in the Design of Interactive Sound Models / Benjamin Schroeder -- Virtual Musicians and Machine Learning / Nick Collins -- Musical Behavior and Amergence in Technoetic and Media Arts / Norbert Herber -- SECTION 5 TOOLS AND TECHNIQUES. Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell -- Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell -- Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw -- A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin -- Interactive Spectral Processing of Musical Audio / Victor Lazzarini -- SECTION 6 THE PRACTITIONER'S POINT OF VIEW. Contents note continued: 28. Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell -- Our Interactive Audio Future / Damian Kastbauer -- For the Love of Chiptune / Leonard J. Paul -- Procedural Audio Theory and Practice / Andy Farnell -- Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala -- New Tools for Interactive Audio, and What Good they Do / Tim van Geelen

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