The Haskell school of music : from signals to symphonies / Paul Hudak, Donya Quick.

Av: Medverkande: Språk: Engelska Utgivning: Cambridge, United Kingdom ; New York, NY : Cambridge University Press, 2018Utgivningstid: ©2018Beskrivning: xvi, 383 pages illustrations 24 cmInnehållstyp:
  • text
Medietyp:
  • unmediated
Bärartyp:
  • volume
ISBN:
  • 9781108416757
  • 1108416756
Ämne: Fler format: ebook version :: Ingen titelDDK-klassifikation:
  • 781.3/45133 23
LC-klassifikation:
  • ML74.4.H37
Innehåll:
Computer music, Euterpea, and Haskell -- Simple music -- Polymorphic and higher-order functions -- A musical interlude -- Syntactic magic -- More music -- Qualified types and type classes -- From music to MIDI -- Interpretation and performance --Self-similar music --Proof by induction -- An algebra of music -- L-systems and generative grammars -- Random numbers, probability distributions, and Markov chains -- Basic input/output -- Higher-order types and monads -- Musical user interfaces -- Sound and signals -- Euterpea's signal functions -- Spectrum analysis -- Additive and subtracitve synthesis -- Amplitude and frequency modulation -- Physical modeling -- Appendices
Sammanfattning: This book explores the fundamentals of computer music and functional programming through the Haskell programming language. Functional programming is typically considered difficult to learn. This introduction in the context of creating music will allow students and professionals with a musical inclination to leverage their experience to help understand concepts that might be intimidating in more traditional computer science settings. Conversely, the book opens the door for programmers to interact with music by using a medium that is familiar to them. Readers will learn how to use the Euterpea library for Haskell (http://www.euterpea.com) to represent and create their own music with code, without the need for other music software. The book explores common paradigms used in algorithmic music composition, such as stochastic generation, musical grammars, self-similarity, and real-time interactive systems. Other topics covered include the basics of signal-based systems in Haskell, sound synthesis, and virtual instrument design. -- Page [4] of cover.
Holdings
Item type Current library Call number Status Barcode
Book Musik- och teaterbiblioteket Elektronmusikstudion EMS EMS : A4.2 Available (Längre framtagningstid / Longer processing time) 26201850096
Total holds: 0

Includes bibliographical references (pages 379-380) and index

Computer music, Euterpea, and Haskell -- Simple music -- Polymorphic and higher-order functions -- A musical interlude -- Syntactic magic -- More music -- Qualified types and type classes -- From music to MIDI -- Interpretation and performance --Self-similar music --Proof by induction -- An algebra of music -- L-systems and generative grammars -- Random numbers, probability distributions, and Markov chains -- Basic input/output -- Higher-order types and monads -- Musical user interfaces -- Sound and signals -- Euterpea's signal functions -- Spectrum analysis -- Additive and subtracitve synthesis -- Amplitude and frequency modulation -- Physical modeling -- Appendices

This book explores the fundamentals of computer music and functional programming through the Haskell programming language. Functional programming is typically considered difficult to learn. This introduction in the context of creating music will allow students and professionals with a musical inclination to leverage their experience to help understand concepts that might be intimidating in more traditional computer science settings. Conversely, the book opens the door for programmers to interact with music by using a medium that is familiar to them. Readers will learn how to use the Euterpea library for Haskell (http://www.euterpea.com) to represent and create their own music with code, without the need for other music software. The book explores common paradigms used in algorithmic music composition, such as stochastic generation, musical grammars, self-similarity, and real-time interactive systems. Other topics covered include the basics of signal-based systems in Haskell, sound synthesis, and virtual instrument design. -- Page [4] of cover.

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