Immersive storytelling and spectatorship in theatre, museums, and video games / Kelly I. Aliano.

Av: Språk: Engelska Utgivning: New York : Routledge, 2025Beskrivning: vi, 188 pages 24 cmInnehållstyp:
  • text
Medietyp:
  • unmediated
Bärartyp:
  • volume
ISBN:
  • 9781032593043
Ämne: DDK-klassifikation:
  • 302.23 23
SAB-klassifikation:
  • Bs
Onlineresurser:
Innehåll:
The role of the theatre spectator -- The participatory audience -- The theatre as archive -- Interlude 1. From the Theatre to the Museum. Immersive museum exhibitions -- Immersive museum experiences -- Immersive historic sites -- Interlude 2. From the Museum to the Video Games. Video games and immersive storytelling -- Video games and the immersion into narrative worlds -- Video games and the immersion into history -- Interlude 3. Conclusion.
Sammanfattning: "Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes. The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience, making its events for and about them. Throughout, the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events, this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well our histories and identities. Ideal for students, scholars and researchers of immersive theatre, spectatorship, museum studies, and video game studies, this is an innovative study into the power of immersive storytelling across three interactive mediums"-- Provided by publisher.
List(s) this item appears in: Teaterlitteratur vintern 2025-2026
Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Book Musik- och teaterbiblioteket Öppen samling, seminarieytan B35.234 Available 26201880398
Total holds: 0

Includes bibliographical references and index.

The role of the theatre spectator -- The participatory audience -- The theatre as archive -- Interlude 1. From the Theatre to the Museum. Immersive museum exhibitions -- Immersive museum experiences -- Immersive historic sites -- Interlude 2. From the Museum to the Video Games. Video games and immersive storytelling -- Video games and the immersion into narrative worlds -- Video games and the immersion into history -- Interlude 3. Conclusion.

"Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes. The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience, making its events for and about them. Throughout, the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events, this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well our histories and identities. Ideal for students, scholars and researchers of immersive theatre, spectatorship, museum studies, and video game studies, this is an innovative study into the power of immersive storytelling across three interactive mediums"-- Provided by publisher.

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