Generating sound & organizing time : Thinking with gen~ Book 1 / Graham Wakefield and Gregory Taylor.

Av: Medverkande: Språk: Engelska Utgivning: [San Francisco, California] : [Cycling '74], [2022]Utgivningstid: ©2022Beskrivning: ix, 371 sidor illustrationerInnehållstyp:
  • text
Medietyp:
  • unmediated
Bärartyp:
  • volume
ISBN:
  • 9781732590311
Ämne: DDK-klassifikation:
  • 786.76 23/swe
SAB-klassifikation:
  • Iji
Innehåll:
Patching one sample at a time ; Modular (arithmetic of) time ; Unit shaping ; Noise, uncertainty, and unpredictability ; Stepping in time and space ; Filter, diagrams, and the balance of time ; The effects of delay ; Frequent modulations ; Navigating waves of data ; Windows of time ; Onward ; Endnotes
Sammanfattning: "Generating Sound & Organizing Time is about the astonishing things you can do--and the insights you can find--when you work at the atomic sample-by-sample structure of digital audio. Whether you are a musician, sound designer, composer, or an experimentalist interested in creating music and tools to generate and modulate audio, our aim is to reveal how working at the sample level is not only easier to reason about, but also far more open to demystify and unleash the immense possibilities of digital audio signal processing. To do this we use gen~, which lets us work directly at the sample level through visual patching (or by coding if you prefer) and hear results immediately after every edit. That means you can crack open the algorithms of oscillators, filters, audio effects and so on that are inaccessibly black-boxed in most music software, and explore your own variations through experimentation and hybridization. This book is also about developing useful things to think with: design patterns, techniques and subcircuits to help you bring new musical signal processes to life. Starting from the simplest beginnings we'll see how very many seemingly unrelated synthesis and sound processing algorithms come down to a pretty small number of common circuits and patterns reapplied in a few different ways (without needing much math or code), as we develop: algorithmic rhythm generators, beat slicers, Euclidean sequencers; morphing LFOs, wave shapers, bit-crushers and gliding quantizers; chaotic systems, stepped and smoothed noise and chance operations; a wide palette of filters and delay effects; a plethora of phase and frequency modulation algorithms; formant, pulsar and polyphonic granular synthesizers of various kinds; bandlimited virtual analog and wavetable oscillators capable of intensive modulation; and more in the large collection of patching examples provided with the book." - utgivaren
Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Book Musik- och teaterbiblioteket Elektronmusikstudion EMS EMS : A4 Available (Längre framtagningstid / Longer processing time) 26201878945
Total holds: 0

Patching one sample at a time ; Modular (arithmetic of) time ; Unit shaping ; Noise, uncertainty, and unpredictability ; Stepping in time and space ; Filter, diagrams, and the balance of time ; The effects of delay ; Frequent modulations ; Navigating waves of data ; Windows of time ; Onward ; Endnotes

"Generating Sound & Organizing Time is about the astonishing things you can do--and the insights you can find--when you work at the atomic sample-by-sample structure of digital audio. Whether you are a musician, sound designer, composer, or an experimentalist interested in creating music and tools to generate and modulate audio, our aim is to reveal how working at the sample level is not only easier to reason about, but also far more open to demystify and unleash the immense possibilities of digital audio signal processing. To do this we use gen~, which lets us work directly at the sample level through visual patching (or by coding if you prefer) and hear results immediately after every edit. That means you can crack open the algorithms of oscillators, filters, audio effects and so on that are inaccessibly black-boxed in most music software, and explore your own variations through experimentation and hybridization. This book is also about developing useful things to think with: design patterns, techniques and subcircuits to help you bring new musical signal processes to life. Starting from the simplest beginnings we'll see how very many seemingly unrelated synthesis and sound processing algorithms come down to a pretty small number of common circuits and patterns reapplied in a few different ways (without needing much math or code), as we develop: algorithmic rhythm generators, beat slicers, Euclidean sequencers; morphing LFOs, wave shapers, bit-crushers and gliding quantizers; chaotic systems, stepped and smoothed noise and chance operations; a wide palette of filters and delay effects; a plethora of phase and frequency modulation algorithms; formant, pulsar and polyphonic granular synthesizers of various kinds; bandlimited virtual analog and wavetable oscillators capable of intensive modulation; and more in the large collection of patching examples provided with the book." - utgivaren

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