From Pac-Man to pop music : interactive audio in games and new media / edited by Karen Collins.

Medverkande: Collins, Karen, 1973- [edt]Language: English Series: Ashgate popular and folk music seriesPublisher: Aldershot, England : Ashgate, 2008Beskrivning: 207 s. diagr., ill., musiknoter 24 cmISBN: 9780754662006; 0754662004; 9780754662112; 075466211XÄmne(n): Datorspel | Datormusik | Mobiltelefoner | Interaktiva multimedier | Tv-spel | Musik | Video game music -- History and criticism | Popular music -- History and criticismDDK-klassifikation: 781.5/4 LC-klassifikation: ML3540.7 | .F76 2008SAB-klssifikation: Ij:pu | Iji
Anmärkning:
P. 1. Industries and synergies: The new MTV? : electronic arts and 'playing' music / Holly Tessler -- Marketing music through computer games : the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- P. 2. Ringtones and mobile phones: Could ringtones be more annoying? / Peter Drescher -- Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant --P.3. Instruments and interactions: Theoretical approaches to composing dynamic music for games / Jesper Kaae -- Realising groundbreaking adaptive music / Tim van Geelen -- The composition-instrument : emergence, improvisation, and interaction in games and new media / Norbert Herber -- P.4. Techniques and technologies: Dynamic range : subtlety and silence in video game sound / Rob Bridgett -- An introduction to granular synthesis in video games / Leonard Paul -- P. 5. Audio and audience: Chip music : low-tech data music sharing / Anders Carlsson -- Left in the dark : playing computer games with the sound turned off / Kristine Jørgensen -- Music theory in music games / Peter Shultz.
Anmärkning bestånd: B25.764 Libris-ID: 10862541Summary: Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multimedia, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses
Item type Current library Call number Materials specified Copy number Status Date due Barcode Item holds
Book Musik- och teaterbiblioteket
Magasin A
B25.764 1 Available 26201811902
Total holds: 0

Includes bibliographical references (p. [195]-202) and index

P. 1. Industries and synergies: The new MTV? : electronic arts and 'playing' music / Holly Tessler -- Marketing music through computer games : the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- P. 2. Ringtones and mobile phones: Could ringtones be more annoying? / Peter Drescher -- Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant --P.3. Instruments and interactions: Theoretical approaches to composing dynamic music for games / Jesper Kaae -- Realising groundbreaking adaptive music / Tim van Geelen -- The composition-instrument : emergence, improvisation, and interaction in games and new media / Norbert Herber -- P.4. Techniques and technologies: Dynamic range : subtlety and silence in video game sound / Rob Bridgett -- An introduction to granular synthesis in video games / Leonard Paul -- P. 5. Audio and audience: Chip music : low-tech data music sharing / Anders Carlsson -- Left in the dark : playing computer games with the sound turned off / Kristine Jørgensen -- Music theory in music games / Peter Shultz.

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multimedia, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses

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